origami

Heavy Rain - Review
(for the Ps3)



Heavy Rain rocked my world back and forth and I knew exactly what kind of rating I was going to give it. What I wasn't entirely sure of was why I was so rocked in so many directions. In order to give the rocked-ness a bit more clarity, I'll start off with a short clip of writing that I jotted down while I was playing the game in one of my most heavy moments.

I just finished a segment of the game where I was faced with a challenge, seemingly impossible, and there was a door leading out that said "coward". I would obviously lose if I took the exit. After making it all the way here, there was no way I could duck out. But, sure enough, I failed the challenge, and my character got so beaten and devastated that he could barely stand, let alone keep trying. He himself went and took the coward door, and failed the test.

This game is divided by chapter, but you can't do your playthrough again. There's no reloading the last level and giving it another shot. If you fail, or fall, or get hurt too much, you don't just get to go back and try again. You continue through the story with the weight of that failure on your shoulders.

I have never been so devastated by a game as I was that first time I full-on saw defeat in Heavy Rain. I didn't even know what the actual consequences of not completing that challenge would be, but before even seeing any of them, I felt terrible. Terrible that I couldn't ever go back and fix my mistakes, that they were there for good, one way or another, and I'd just have to hope the situation wasn't beyond repair and that I'd be able to salvage my poor character's story.

The fact that the game manages to evoke feelings like this means, to me, that it's definitely doing its job right. That concept of "the weight of your mistakes" carries very strongly through the whole game. As it turns out, you can not only lose challenges or plot threads, but you can even get major characters killed at many points if you slip up at the wrong time. And if you do that, the entire story shifts because of it.

Mechanically speaking the game is excellent. It is entirely based on quick time events and it does them very, very well. You always see button prompts appear exactly where your eyes are already focusing, they're directly in line with in-world content, and it makes responding to the events very seamless.

I hate using the term "immersion" so freely, but I've never been so immersed in a game before. It takes you on a dramatic, emotional ride and makes you feel directly responsible for how that ride ends, be it good or bad. This is my new favourite Playstation 3 exclusive, and is certainly a system-selling title.

On another note, hello! Glad to be writing again. It's been an awfully busy school term, but now that all that business is almost out of the way, more writing will certainly be showing up. No More Heroes 3 and Just Cause 2 may be next on the chopping block. Or, maybe not? Who knows!

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